HASBRO GAMING
During my time at Hasbro, I worked on a team that ideated on and worked through gameplay for light strategy games, escape games, and social deduction games for many of Hasbro’s famous brands. I created concepts for new packaging, colors, and game pieces for games in development. I was part of the team that was working on the new brand rollout for Clue with new characters and board artwork and was also able to be a part of the team developing and testing Dungeons and Dragons: Bedlam in Neverwinter!